Version 1.2
- Removed the Ender Dragon
- New Void dimension instead of the end:
- Entirely new island generations:
- Vertical Islands
- 4 new regions: Pale, Fields, Scattered, Hollow
- Reworked starting Island
- New blocks:
- Void grass
- Void slate
- Void Slate bricks
- Framed glass
- Void Crytals
- Glowing Void Crystals
- Return Portal Frame
- New mobs:
- Void Moth
- Void Gurdian
- New structures:
- Void Cities
- New items:
- Void Moth Dust
- New Sky World Dimension:
- Sky Island generation from unsued beta sky dimension
- New blocks:
- Marble
- Marble bricks
- Mossy Marble Bricks
- Marble brick Stairs
- Marble brick Slabs
- Marble Pillars
- Mossy marble Pillars
- Sky Gate Frames
- Sky Gate Anchors
- New mobs:
- Flying sheeps
- Pigmen
- New Structures:
- Sky ruins
- Sky Temples
- New Items:
- Flying sheep hoof
- Block orientation was simplified, logs/pillars/stairs can only be placed facing up
- More blocks were made unobtainble to create a more distinct building block pallate
- The grass generation was changed
- The rabbit texture was remade, and only one kind of rabbit can spawn now in the world
- The cod texture was remade, the only fish mob is now the cod, which is renamed only "Fish"
- The bucket of fish texture was remade.
- The barrel texture was remade.
- More vanilla items were made unobtainable
- The XP bar UI was reworked, it is only text now.
- The default render distance was changed to 16.
- Scaffoldings are now craftable
- The scaffolding texture was reworked.
- The menu GUI was tweaked.
- In survival you need a compass to check your coordinates
- New armor durability mechanic: As armors get more damaged, their protection value decreases accordingly
- Droped Items are now 2D, this can be changed in the video settings.
- Overhauled Combat Options:
- Timed/Classic Combat Option
- New sword parry mechanic
- Changed the easel model and texture
- The blast furnace and smoker was reworked, they use "Magma Fragments" as their only fuel now.
- Fixed some more additional bugs
1.2.0
Changelog
Version 1.1
- The hunger bar has been removed, and a new stamina bar has been added. The regeneration system has also been reworked so that food now directly heals your HP over time.
- Phantoms now drop Phantom Feathers instead of Phantom membranes. The bed recipe stayed the same. The phantom cycle has also been tweaked a bit to make it a little more random, and a new button has been added to the world creation menu that lets you completely disable beds if you want to.
- Added a Sickle Item. If you harvest crops with it you a have a chance to get some XP as well.
- The door breaking mechanic for zombies has been tweaked so zombies can now break doors on all difficulty settings (except Peaceful). The chance of a zombie being able to break doors also increases with the difficulty setting.
- The off-hand mechanic has been changed so you can only put a shield in your off-hand and nothing else.
- Fixed lighting issues with beds.
- Pigs will no longer despawn if you put a saddle on them.
- Other minor changes and bug fixes.
- Added:
- New Zipline system
- New Minecart coupling system
- New item called the "Furnace Boat"
- New item called the "Glider Wings" which functions as a more balanced replacement for the elytra.
- New item called the "Jumping boots", which let you double jump.
- New Armor weight system
- New custom textures for vanilla blocks
- Added a new item called "Chainmail Sheet", which is used for the coupler crafting and lets you craft chainmail armor.
- Changes:
- The whole visual side of Divergence has been changed to look more similar to Beta 1.7.3, with a lot of custom settings, for example:
- Biome Colors
- Monochrome lighting
- Old water -Beta Sky colors
- Smooth lighting changes
- The regular boat has been replaced by a custom "old_boat" item, which looks like the old boat, but has better controls.
- The vanilla Minecart with Furnace has been replaced by a custom one, which is more versatile.
- You can no longer crawl, or go into a swimming pose.
- A few vanilla blocks have been made unobtainable and uncraftable.
- A lot of recipes and brewing recipes have been removed, and their corresponding items.
- A few enchantments have been removed. -Bee nest have been removed and can no longer spawn by any way.
- Fixed recipe book names that were too long. -You can no longer make paths with shovels.
- Changed the mod's structure locate command to: /divlocate
- Fixed:
- Mushroom generation
- Visual bugs
- Issues with beds in singleplayer and LAN.
- other minor bugs
1.1.1
Changelog
1.1.0 - The Movement Update
First big update for the mod, focusing on movement, rebalancing and visuals.
Changelog
Version 1.0
- Reworked the recipe book completely, and there are no more crafting recipe pop-ups/toasts
- The XP bar was removed from the hotbar and instead was placed above the inventory (in the Video Settings you can toggle this to be above the inventory/above the hotbar)
- Added a custom button in the Video Settings which toggles the Advancement pop-ups: On/Off/No-text. By default it's turned off.
- The Easel GUI was reworked entirely to look more vanilla and nicer.
- The bonemeal can now spawn roses/dandelions too if you right click on a grass block, and it no longer makes tall grass or large ferns.
- A few recipe outputs have been tweaked (iron door, trapdoor, etc.)
- Fixed passive mob spawning, passive mobs now despawn if you travel too far (except for tamed or bred animals), also the mob cap is now based on the player position, so you will see more animals as you travel. Also a timed local cap was added for killed passive mobs.
- Changed the phantom's drop chances. Also the looting enchantment now affects the phantom's loot drop rate.
- Fixed a lighting particle bug, block breaking particles no longer flash while you're picking up an item.
- Removed leftover debug tooltip information from item descriptions.
- Ancient city generation tweaks
- Cleaned up leftover files from the build output
- Removed an accidental leftover plugin.yml from the jar
- Internal project cleanup
- Terrain Generation Changes
- Biome Changes
- New Custom Structures
- Atmosphere Changes
- Survival Rebalance(Hunger, Movement, Sleep, etc.)
- Transportation Rebalance
- Enchanting and Repair Overhaul
- Custom Mobs and Blocks
- Painting System
- Various smaller additions, tweaks, and improvements
1.0.4
Changelog
1.0.3
Changelog
1.0.2_01
Changelog
1.0.2
Changelog
1.0.0 - Release
First public version of the mod. Introducing core survival principles and systems, worldgen, structures, atmosphere, and mobs.
